![]() ![]() ![]() Selecting a region changes the language and/or content on. ![]() It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: I suppose the free version is temporary as well. For me, the characters don't really look right. I no longer have it installed, as I prefer the ease of iClone integration with the CC. For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. I hope RL makes a general clothing pack like Fuse's. It is laid out either horizontally or vertically for consistent substances.It does not overlap and is not flipped/mirrored.It does not extend beyond the 0-1 UV space.Once your sculpt is ready, you extract the texture maps along with a low-resolution mesh of the custom body from your sculpting software. You can download this pack to begin creating the custom content. The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map. To create a custom body for Fuse CC, you begin by sculpting over the base character mesh (.obj) provided in the Content Creator Pack.However, consider the following pointsfor the low resolution (or low poly) mesh that you create. So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements. ![]()
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